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Can Kabuki Become the Ultimate Entertainment Experience? How Shochiku and Tech Companies Are Designing a Global Strategy for Traditional Performing Arts [SusHi Tech Tokyo 2026]

2026-04-29濱本 隆太

At the SusHi Tech Tokyo 2026 session "Can Kabuki Become the Ultimate Entertainment?", Shochiku and leading tech companies sketched out a global expansion strategy for traditional performing arts — combining AR, real-time subtitle translation, VR live experiences, NFTs, and social media marketing. TIMEWELL's CEO interprets the discussion as a window into the possibilities at the intersection of culture and technology.

Can Kabuki Become the Ultimate Entertainment Experience? How Shochiku and Tech Companies Are Designing a Global Strategy for Traditional Performing Arts [SusHi Tech Tokyo 2026]
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Hello, this is Hamamoto from TIMEWELL. "The etymology of Kabuki comes from the verb 'kabuku,' which means to deviate from the norm." With this single line from Peter Hall, a visiting researcher at Waseda University's Tsubouchi Memorial Theatre Museum, one session at SusHi Tech Tokyo 2026 suddenly took on far greater depth.

The hour I spent at this venue was titled "The Supreme Entertainment 'KABUKI' Passed Down to the Future." At first glance it might look out of place at an innovation conference. But by the time it ended, my notes contained a single line: "Kabuki is Japan's oldest startup — it has been innovating for 400 years."

To consume this purely as a discussion about traditional performing arts would be a waste. Quite the opposite — entrepreneurs and business development leaders facing the AI era should be able to draw clear lessons from this 400-year-old story. In this article, I want to organize the discussion from the session and overlay it with three themes TIMEWELL works on every day: "infrastructure for challengers," "global expansion," and "generational succession."


SusHi Tech Tokyo 2026 and the Entertainment Domain

SusHi Tech Tokyo 2026 is one of Asia's largest innovation conferences, held at Tokyo Big Sight from April 27 to 29, 2026. This year, "Entertainment" was explicitly built into the event's focus themes. Alongside hard-tech areas such as AI, robotics, and quantum, the discussion of how to globalize Japan's strength in entertainment IP stood out as its own independent track — a striking choice.

When you think about it, entertainment is one of the few domains in which Japan can genuinely compete on the world stage. Kabuki, anime, video games, manga. How to leverage these IP assets in global markets is a topic of intense interest for us at TIMEWELL. Japanese IP commands a substantial share of the global anime and gaming markets. How a long-cumulative brand asset like Kabuki connects to that ecosystem feels, to me, like one of the most important questions of the next decade.

For coverage of the keynotes and policy sessions, see our separate piece, SusHi Tech Keynote Report. In this article, I want to focus narrowly on the discussion at the intersection of culture and technology.

Three Unconventional Speakers — A Lens That Integrates Tradition and Innovation

Each of the speakers on this panel approached Kabuki from a different angle. Kadeem James (founder and artistic director of Immersive Kind Studio) brought the perspective of digital, immersive entertainment; Bonnie Dixon (attorney and academic) brought historical and legal scholarship on Kabuki; and Peter Hall (visiting researcher at Waseda University's Tsubouchi Memorial Theatre Museum) brought comparative international research in theater history[^1].

Discussions about traditional performing arts often default to a simple binary: conservatives versus innovators. But these three speakers shared a stance that integrated tradition and innovation. The hour was neither "the old days were better" nor "everything should be digitized" — it was a centrist, deeply practical conversation. In the field of business development too, conversations get easier the further you swing toward either extreme, but the value usually lies somewhere in the middle.

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"Cho Kabuki" and the Hatsune Miku Shock — Cross-Cultural Fusion as Origin Story

The first example introduced was Nakamura Shido's "Cho Kabuki" (Super Kabuki). This is a Kabuki performance built on the latest technology, and the collaboration with Hatsune Miku in particular sent shockwaves through the traditional performing arts world. An anime character (a Vocaloid icon) and a real-life human actor share the same stage.

The crucial point here is that this is not "a deviation from Kabuki" — it is, in fact, Kabuki's true form. Izumo no Okuni, the founder of Kabuki, wore Christian crosses as decoration in the late 16th and early 17th centuries and incorporated theatrical elements brought by the Jesuits, who were at the cutting edge of the era[^2]. "Kabuki was born as a cross-cultural innovation art form."

The historical fact that Dixon shared was, frankly, surprising to me. I had been holding the unspoken assumption that Kabuki's origins were "pure Japanese culture," and that assumption broke open in real time. What we now call "tradition" was, somewhere in the past, almost always a "cutting-edge crossover." This is a perspective worth holding onto when thinking about brand strategy in business as well.

Professor Hall's Discovery — Drawing a Line from Kabuki to European Baroque

Hall's comparative international perspective was genuinely fascinating. The Baroque style that flourished in Europe from the 17th to 18th centuries is characterized by contrast, motion, lavish ornamentation, deep colors, grandeur, and surprise. According to Hall, all of these elements have been preserved intact within Kabuki[^2].

The concrete examples he raised included Ichikawa En'nosuke II's "nikke-tachi" technique (a stage device for raising and lowering the body), rapid costume changes, and acrobatic movements. He framed all of these as techniques for delivering a Baroque sense of "wonder and splendor" to the audience.

In other words, Kabuki is a cultural art form that has continued to carry the DNA of the Baroque style long after its decline elsewhere. Expressive techniques believed to be "uniquely Japanese" actually had a contemporaneous counterpart in world history. This perspective is a powerful weapon for Kabuki's international expansion. If you can tell an overseas audience, "This is a distant relative of the Baroque theater you already know," the psychological distance closes immediately.

The same structure applies when expanding a brand or business overseas. Lean too hard on "uniquely Japanese" and you end up further from your audience, not closer. Drawing an "auxiliary line" that connects to a context the audience already understands is, paradoxically, what makes localization work.

Will Digital Characters Threaten the Essence of Kabuki?

The most heated part of the session was the discussion of a future in which AI-driven digital characters are introduced into Kabuki.

Dixon's argument was cautious. "AI characters should remain in a supporting role and must not threaten Kabuki's essence — succession through bloodlines." Kabuki is not merely a text-based theatrical art. It is an accumulation of bodily techniques, gestures, and vocal modulation, passed down from father to son, from grandfather to grandson.

Audiences experience Kabuki through comparative experience: "I saw this actor's father perform this same role twenty years ago." "That use of the eyes is inherited from his grandfather." "The way he holds the pause here is uniquely his own." This lineage-based quality is precisely what distinguishes Kabuki from text-based theater or film.

James, on the other hand, presented the possibility that digital technology could bring entirely new audiences into Kabuki. Hatsune Miku fans encountering Kabuki for the first time through Cho Kabuki. Younger generations becoming curious through collaborations with game characters. He argued that this functions as "an expansion of the entry point."

The two positions might look opposed, but they actually divide cleanly by role. Bloodline succession is the core; digital is the means of diffusion. As long as that complementary relationship is preserved, both can coexist. The structure is remarkably close to what business strategy calls the distinction between "core (the essence to defend)" and "context (the surrounding factors that should evolve)."

A Striking Case — The Lessons of the Film "Black Peony"

The case of the film "Black Peony" (Kokuhō / "National Treasure"), discussed during the session, was deeply instructive.

The film recorded the highest-ever box office performance for a Japanese live-action film. However, because Shochiku — which operates the Kabukiza — did not cooperate with the production, the main cast could not include actors of senior rank, and rising actors were cast instead[^2]. Dixon described this as "a lost opportunity."

Monopolizing information and cultural assets may, in the short term, protect the authority of an industry. But over the long term, it deprives younger generations of opportunities for inheritance and accelerates the decline of the very art form being protected. Open collaboration is what drives international diffusion and generational succession of traditional performing arts. I took this not just as commentary on traditional arts but as a warning to incumbents in any industry.

The same structure shows up in the startup world. When large companies hoard their technology and customer assets too tightly, the touchpoints with younger entrepreneurs disappear, and the competitiveness of the entire industry erodes as a result. Whether "the power to close" or "the strategy to open" is stronger over the long term is a question that doesn't change between the cultural sector and the tech sector.

The Digital Archiving Problem in Kabuki

Another important theme was the slow pace of digital archiving for Kabuki-related materials.

Today, historical Kabuki materials are scattered across Japan — held by the Tsubouchi Memorial Theatre Museum (Empaku) at Waseda University, ukiyo-e collections in Kyoto, and regional archives across the country. As a practical matter, performers themselves must travel across Japan to consult past performance footage and records[^2].

Hall emphasized: "To advance international academic research, a unified, searchable database is urgently needed." The fact that Japanese is more limited than English as a target for natural language processing, the complexity of copyright law, and the closed nature of the Kabuki world — these are barriers we have yet to overcome. The era in which AI assists Kabuki research is still ahead of us.

This is structurally identical to the "knowledge control" conversations TIMEWELL has with our enterprise clients. Materials scattered to the point that they cannot be searched will halt the reproduction of knowledge in any organization — corporate or artistic. What Kabuki needs, ultimately, is a knowledge infrastructure that supports cross-cutting search.

The Potential of Kabuki in Global Markets

On the topic of international expansion, concrete market data is also coming into view. The share of foreign visitors to the Kabukiza has recovered from roughly 15% pre-COVID to over 25% in 2025[^3]. The receiving infrastructure is being put in place: subtitle tablets, English commentary guides, and streaming distribution.

Initiative Area Concrete Examples Significance for Global Expansion
AI multilingual subtitles Real-time translation tablets, commentary apps Removes language barriers, extends visit duration
AR/VR immersive experiences Virtual theaters, 3D scans of stage devices Allows overseas fans to experience Kabuki without traveling
NFTs and digital benefits Performance memorial tokens, exclusive video access Long-term engagement of core fans
Social media and short-form video Performance highlights, behind-the-scenes content Acquires newcomers and reaches younger demographics
Overseas tours plus inbound Build awareness abroad, then bring fans to Japan Creates a bidirectional flywheel

Beyond this, venues such as Japan House London, the Japan Society of New York, and the Maison de la Culture du Japon in Paris regularly host Kabuki performances. The notion that "Kabuki can only be seen in a Tokyo theater" is already becoming a thing of the past.

The global expansion of traditional performing arts has both a tourism-consumption dimension and an IP-licensing-and-educational-content dimension. If you can bundle "viewing experience," "learning content," and "fan community" into a single digital layer, Kabuki can become a composite entertainment experience without parallel anywhere in the world.

Redefining "Succession" in the Digital Age

Dixon's "bloodline succession" argument and James's "digital expansion" argument may look opposed, but they are in fact complementary.

Reliving Kabuki through VR and AR. AI reconstructing the great performances of the past to support training for younger actors. Blockchain managing the rights to specific performances. A picture is emerging in which technology defends Kabuki's core while expanding its periphery. The combination of "a 400-year tradition" and "cutting-edge technology" could become a globally distinctive feature for Japanese-origin entertainment.

While at the SusHi Tech Tokyo venue, I was also following another session on solving social issues as business opportunities (see Solving Social Issues Is the Largest Business Opportunity). Culture × Technology, and Social Issues × Business Opportunities — they look like distant themes, but what unites them is a shared structure: "there is room for challengers in domains that have been left untouched." In a sense, the digitization of Kabuki is itself a form of social-issue resolution in the cultural sector.

At TIMEWELL we plan to pay closer attention to startups operating at the intersection of tradition and technology going forward.

Author's Reflections — Kabuki as "Japan's Oldest Startup"

What I felt strongly throughout this session is that Kabuki is "a startup that has lasted 400 years." In the late 16th century, Okuni founded it by incorporating elements from a foreign culture (Christianity). From the 17th to 19th centuries, it kept adapting to its market through social commentary, visual innovation, and continuous new productions. In the 20th century, it expanded into film (a 1935 Ozu Yasujirō documentary on Kikugorō), and in the 21st century into Cho Kabuki, the Hatsune Miku collaboration, and virtual production[^2].

For 400 years, Kabuki has kept "tilting" (kabuku). It has deviated from the norm, absorbed new elements, and continued to adapt to its market. This, I believe, is the essence of innovation. Standard time horizons in the startup world are "results in three years" or "IPO in five." Held up against Kabuki's yardstick, those windows look almost absurdly short. Brands that endure for the long run are sustained by precisely this kind of fortitude.

Where "Bloodline Succession" Meets Startup Management

The concept of "bloodline succession" that Dixon emphasized has surprisingly direct implications for startup management.

Founders carry the responsibility of passing the vision, culture, and values they embody on to the next generation of executives. This is not simply a transfer of equity or contracts — it is the inheritance of organizational culture as the accumulation of lived experience.

Kabuki's succession is a long-term process measured in 20- to 30-year cycles. Believing that startup leadership succession can be wrapped up in one or two years is shallow thinking. The Kabuki perspective — "management is something to be inherited across generations" — offers a useful corrective to the "founder dependency" pathology that short-lived startups so often fall into. At TIMEWELL too, how we pass the founders' intentions on to the next generation of leaders is a question we want to keep wrestling with.

Technology Is the Auxiliary Line; the Core Is the Human Body

Another conclusion I drew from the Kabuki discussion is this: "Technology is the auxiliary line; the core is the human body."

No matter how sophisticated AI characters become, the heart of Kabuki lies in the moment a human actor performs through a living body. A son performing the same role his father performed, decades later. That moment of living succession is a value digital can never replace.

This insight extends directly into the work we do at TIMEWELL. No matter how powerful AI becomes, the raw emotion, fear, and hope of the human being who is doing the challenging are things AI cannot possess. Technology can support a challenge, but the protagonist of any challenge is always a human being. Walking the SusHi Tech venue, that, in the end, was the single point I came back to.

Conclusion — Carrying the "Spirit of Tilting" Forward

A line James said quietly toward the end of the session has stayed with me.

"The reason Kabuki has lasted 400 years is that it has constantly innovated. New Kabuki productions, manga adaptations, Studio Ghibli films, stagings of the Mahābhārata. None of these were attempts to 'preserve tradition' — they were all attempts to 'reinvent tradition.'"[^1]

Innovation is not destruction. It is the act of layering something new on top of 400 years of accumulation. As long as the "spirit of tilting" is not lost, tradition continues to live.

Japan's startup ecosystem has a great deal to learn from Kabuki. Rather than chasing short-term trends, build businesses that have the strength to last 400 years — and for that, we need to understand both the trend cycle of technology and the essence of what is human, on parallel tracks.

Hearing about the oldest performing art at a festival celebrating the most cutting-edge technology — that, to me, was a moment that revealed the brilliance of the SusHi Tech curators. To talk about the future, you have to know your history deeply. This session reminded me of that almost embarrassingly obvious truth.

As people who support clients in AI and operational transformation, we want to keep asking, beyond the conversation about technology itself, the deeper question: "What is the value that endures for 400 years?"

Our AI consulting service WARP is also available for one-on-one consultations. You can start with a 30-minute online session.


[^1]: YouTube. "The Supreme Entertainment 'KABUKI' Passed Down to the Future." https://www.youtube.com/watch?v=PiP7MxJ2Cdk [^2]: Tsubouchi Memorial Theatre Museum, Waseda University. https://www.waseda.jp/enpaku/ [^3]: Shochiku Co., Ltd., Kabuki Business. https://www.shochiku.co.jp/kabuki/

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