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HomeColumnsBASENintendo Switch 2 Hands-On, Tariff Pressures, and the Games to Watch: Blueprints and Marathon
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Nintendo Switch 2 Hands-On, Tariff Pressures, and the Games to Watch: Blueprints and Marathon

Published2026-01-21Ryuta Hamamoto
CommunityBASEEventsData AnalyticsGlobal

A practical guide to Nintendo Switch 2 Hands-On, Tariff Pressures, and the Games to Watch: Blueprints and Marathon. Topics include Community, BASE, Events.

Nintendo Switch 2 Hands-On, Tariff Pressures, and the Games to Watch: Blueprints and Marathon
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The gaming industry is changing faster than anyone expected

Nintendo Switch 2 launched into a market shaped by tariff uncertainty, evolving business models, and titles that don't fit easy categories. The preview event in Los Angeles gave journalists and enthusiasts a hands-on look at the hardware — and the experience was more interesting than either the boosters or the skeptics anticipated.

This piece covers the hardware, the tariff question, and two games that represent different ends of the industry's current direction.

Nintendo Switch 2: what hands-on confirmed

First impression — build quality: Both reviewers from the "Obvious Skill Issue" podcast noted a significant improvement in build quality over the original Switch. The unit feels more solid, more considered. One described it as "like the old Switch but completely new at the same time."

Screen: The display is meaningfully larger than the original Switch and exceeds the Steam Deck OLED in screen size — a genuine upgrade for handheld play.

Pro Controller: The redesigned Pro Controller received strong praise on ergonomics. The two new paddle buttons on the back are customizable — not auto-configured, but the flexibility is valued by serious players.

Joy-Con drift: The question everyone asked. Nintendo confirmed the new Joy-Cons do not use Hall Effect sensors (the magnetic technology designed to eliminate drift through reduced physical contact). However, the company stated the stick and Joy-Con themselves were redesigned from scratch. Whether this resolves the drift problem will take time to determine.

Mouse control: The headline new feature. Joy-Cons placed flat on a surface function as a mouse. Two games demonstrated this at the event:

  • Metroid Prime 4 Beyond: Right Joy-Con controls aim, left handles movement and triggers. Turning the Joy-Con over to switch between controller and mouse mode happens instantly. The experience was described as "fluid" — a natural motion that differs from PC mouse control but works well in practice.
  • Dragon Drive (wheelchair basketball game): Both Joy-Cons function as wheels. The concept is creative; the execution requires adjustment. Haptic feedback recreated the sensation of rolling surfaces convincingly, but the learning curve is steep.

Games at the event: Mario Kart World debuted a knockout mode — 24 players compete across sequential races, with the bottom finishers eliminated each round. The last-lap item hoarding that resulted made for genuinely exciting finishes. Donkey Kong Bonanza, with its open sandbox stage design, surprised reviewers who hadn't expected to enjoy it.

Performance context: Switch 2 is roughly PS4-level hardware. It doesn't match current-generation consoles in raw performance, but 4K support (docked), 120fps capability, a vastly improved handheld display, and the mouse control feature distinguish it clearly from its predecessor.

Tariff pressure on console pricing

Switch 2 launched at $450 for the console alone, $500 bundled with Mario Kart World. Both figures exceeded the $400 most observers expected.

The tariff situation adds complexity. US tariffs on Chinese manufacturing have created uncertainty across the electronics supply chain. Nintendo halted pre-orders in some markets while the situation remained unclear. The $450 base price may already factor in some tariff buffer.

Sony demonstrated the same dynamic by raising PS5 prices in Europe — the discless version moved from €450 to €499 in affected markets, with Sony explicitly citing tariffs and economic uncertainty. This is historically unusual: console prices typically drop after a few years on the market, not rise. The normal 2-3 year price reduction cycle appears suspended.

For gaming broadly, this means the "wait for a price drop" strategy that many consumers relied on may not apply in the current cycle. The economics that made it work no longer hold.

Blueprints: the indie game that demands your full attention

Developer Dogey Bomb (creator Ross) built something genuinely hard to categorize. The short description: players inherit a massive mansion from an eccentric grandfather — a mansion that reorganizes itself every day. Each day, the player tiles rooms into a floor plan and navigates toward the "46th room" that lies somewhere beyond the standard 45.

The actual experience combines:

  • Walking-simulator atmosphere reminiscent of What Remains of Edith Finch
  • Puzzle design in the tradition of Myst and Riven
  • Structural cleverness similar to The Witness

The reviewer's note: bring a notebook. Physical note-taking is not optional. Room structures, puzzle solutions, and information you'll need later must be recorded by hand. After 17+ hours of play, the reviewer had not reached the ending. The game has been completed in 25-30 hours by some players; others have logged 100+ hours.

Compared to Balatro (last year's breakout indie), Blueprints targets a narrower audience — it demands sustained focus and generates stress rather than providing relaxation. For the players it's meant for, the experience is described as unlike anything else available.

Currently on Xbox, PlayStation, and PC, including Game Pass and PlayStation Plus.

Marathon: Bungie's extraction shooter and the pricing question

Bungie's Marathon finally showed gameplay. The game is an extraction shooter — players form three-person teams, enter a map, secure objectives, and extract from designated exit points while navigating both AI enemies (PvE) and opposing player teams (PvP). The format creates a PvPvE tension that's fundamentally different from standard multiplayer.

Player characters have unique abilities (stealth, rapid movement), a teammate revive system, and the gunplay that Bungie is known for — which the reviewer described as the studio's primary differentiator. The combination of futuristic weapons and Bungie-quality shooting mechanics was a clear strength.

The unresolved question: pricing. Bungie stated Marathon is "a premium title but not a full-price title" — meaning not free-to-play, but below the $70 standard. Two comparisons shape the stakes:

  • Helldivers 2 (also published by Sony): $40, massive success
  • Concord (also published by Sony): $40, shut down two weeks after launch

The reviewer predicted $40 as the natural price point given Helldivers 2 as the reference case. Others expect $30 given the Concord cautionary example. Release is scheduled for September 23.

Summary

The gaming industry is navigating hardware evolution, pricing disruption from supply chain pressures, and a software landscape where indie titles can match or exceed big-budget releases in cultural impact. Switch 2 is a genuine generational upgrade with a distinctive input innovation in mouse control. The tariff environment has disrupted the normal pricing arc that consumers expected. Blueprints shows what a small team with a strong concept can deliver. Marathon is the most interesting bet Bungie has made in a decade — with everything riding on whether players will pay for it.


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